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21.04.2020

How To Check If Obse Is Running

11

Steam users should launch the game through Steam, not by running obseloader.exe. If OBSE fails to load, go to Steam Settings In Game and check the box marked 'Enable Steam community in game'. Please see the instructions in obsereadme.txt for more information.' Inside the obse.zip file you downloaded are instructions on how to enable OBSE with steam. Please read them and you should be rocking and rolling. I'm point this out, because reading the readme.txt files is pretty much a must do thing if you don't want to pull your hair out as you get more and more mods.

Sonic studio soundblade hd 2.2 16 ch. mastering workstations. DJVU, 2.99 MBDesktop Audio TechnologyTitles in the SeriesAcoustics and Psychoacoustics, 2nd edition (with website)David M.

Note: this procedure applies to all versions of OBSE (Steam/GOG/DVD).

Obse
  1. Download OBSE from the official website https://obse.silverlock.org/ , you will ONLY need these files:

    • obse_1_2_416.dll

      (This is where all the OBSE code actually is)

    • obse_editor_1_2.dll

      (Used for the Oblivion Construction Set)

    • obse_loader.exeZeplin import png.

      (This loader is no longer needed except for running the Construction Set with OBSE using the -editor parameter)

    • Data
      (This only contains an INI file for OBSE and could be installed as a MO2 mod)

  2. Place obse_1_2_416.dll and Data in the Oblivion game folder, the one that contains Oblivion.exe.

  3. If you wish to use the Construction Set with OBSE also copy obse_loader.exeand obse_editor_1_2.dll into the game folder, otherwise you may skip this step.

    The other files are not needed as they are either source files or are not required for running OBSE from MO2.

  4. In MO2, open the executable drop-down and select <Edit..>

  5. Select Oblivion.exe, Check the Force Load Libraries and click on the Configure Libraries button

  6. Check the checkbox on the line that says Oblivion.exe and obse_1_2_416.dll.

  7. Now MO2 will load the OBSE dll each time you start Oblivion.exe. You should NOT run OBSE obse_loader.exe to start the game.

  8. All OBSE plugins installed in MO2 should now be seen by the game, and you no longer need to install them in the game folder like in MO1.

  9. If you wish to start the game without OBSE, deselect the Force Load Libraries option from the Oblivion.exe executable.

Why is this needed?

OBSE and MO2 both need to load libraries into the game to work. MO2 needs to be the first one to do so or otherwise it will not be able to show the OBSE plugins from the mods to OBSE.Mo2 needs to launch the programs it wants to load it's library in.OBSE has two different methods to load itself, one for the Steam edition of the game and one for the GOG edition of the game.The steam edition relied on Steam itself to load the obse dll and people needed to run the game from Steam, so obviously MO2 would not be able to load it's virtualization library.The gog edition relied on a launcher, but the launcher was actually injecting OBSE before even MO2 could inject his own dll.

We overcame these issues by allowing the virtualization library to load specified libraries after initialization into the injected program, so that OBSE could be correctly loaded when the game is started from MO2.

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21.04.2020

How To Check If Obse Is Running

18

Steam users should launch the game through Steam, not by running obseloader.exe. If OBSE fails to load, go to Steam Settings In Game and check the box marked 'Enable Steam community in game'. Please see the instructions in obsereadme.txt for more information.' Inside the obse.zip file you downloaded are instructions on how to enable OBSE with steam. Please read them and you should be rocking and rolling. I'm point this out, because reading the readme.txt files is pretty much a must do thing if you don't want to pull your hair out as you get more and more mods.

Sonic studio soundblade hd 2.2 16 ch. mastering workstations. DJVU, 2.99 MBDesktop Audio TechnologyTitles in the SeriesAcoustics and Psychoacoustics, 2nd edition (with website)David M.

Note: this procedure applies to all versions of OBSE (Steam/GOG/DVD).

Obse
  1. Download OBSE from the official website https://obse.silverlock.org/ , you will ONLY need these files:

    • obse_1_2_416.dll

      (This is where all the OBSE code actually is)

    • obse_editor_1_2.dll

      (Used for the Oblivion Construction Set)

    • obse_loader.exeZeplin import png.

      (This loader is no longer needed except for running the Construction Set with OBSE using the -editor parameter)

    • Data
      (This only contains an INI file for OBSE and could be installed as a MO2 mod)

  2. Place obse_1_2_416.dll and Data in the Oblivion game folder, the one that contains Oblivion.exe.

  3. If you wish to use the Construction Set with OBSE also copy obse_loader.exeand obse_editor_1_2.dll into the game folder, otherwise you may skip this step.

    The other files are not needed as they are either source files or are not required for running OBSE from MO2.

  4. In MO2, open the executable drop-down and select <Edit..>

  5. Select Oblivion.exe, Check the Force Load Libraries and click on the Configure Libraries button

  6. Check the checkbox on the line that says Oblivion.exe and obse_1_2_416.dll.

  7. Now MO2 will load the OBSE dll each time you start Oblivion.exe. You should NOT run OBSE obse_loader.exe to start the game.

  8. All OBSE plugins installed in MO2 should now be seen by the game, and you no longer need to install them in the game folder like in MO1.

  9. If you wish to start the game without OBSE, deselect the Force Load Libraries option from the Oblivion.exe executable.

Why is this needed?

OBSE and MO2 both need to load libraries into the game to work. MO2 needs to be the first one to do so or otherwise it will not be able to show the OBSE plugins from the mods to OBSE.Mo2 needs to launch the programs it wants to load it's library in.OBSE has two different methods to load itself, one for the Steam edition of the game and one for the GOG edition of the game.The steam edition relied on Steam itself to load the obse dll and people needed to run the game from Steam, so obviously MO2 would not be able to load it's virtualization library.The gog edition relied on a launcher, but the launcher was actually injecting OBSE before even MO2 could inject his own dll.

We overcame these issues by allowing the virtualization library to load specified libraries after initialization into the injected program, so that OBSE could be correctly loaded when the game is started from MO2.